officehours.global
A live daily production community where the line between “audience” and “crew” is intentionally, joyfully dissolved. Every day, professionals from across the media industry gather to learn, build, teach, and run a broadcast-quality live show together — in public, in real time.
“The distinction between ‘audience’ and ‘crew’ is intentionally fluid. Everyone is welcome to become part of the production.”The OfficeHours.global Philosophy
Three principals guide the vision, operations, and governance of OfficeHours.global — each working in front of the camera and behind it simultaneously.
These roles are rotated through community members who pass through the “Test Lab” — OfficeHours.global’s unique training ground for production professionals. Each role is a real, professional-grade responsibility carried out live on air.
The panel is the face of OfficeHours.global — but many panelists contribute far more than their on-screen presence. They have built the tools that power the show itself.
| Contributor | On-Camera Role | Behind the Scenes |
|---|---|---|
| Adam Tow | Resident Developer & Panelist |
Created MixEffect — the iOS software used for many of the show’s remote switching workflows. MixEffect gives operators full ATEM control from an iPad, enabling the show’s distributed, fluid production model.
MixEffect |
| Andy Carluccio | Video Engineering Expert |
Developed StreamWeaver and other tools for integrating Zoom with professional broadcast workflows. StreamWeaver bridges the consumer-grade video conferencing world and the professional production pipeline — a critical piece of the show’s infrastructure.
StreamWeaver |
| John Barker | Graphics & Tools Expert |
Creator of H2R Graphics — the real-time graphics system used frequently for show overlays, timing displays, and data-driven lower thirds. H2R runs in a browser and integrates deeply with the production pipeline.
H2R Graphics |
| Todd Reynolds | Audio & Music Expert | Provides technical insight into high-end audio routing, virtual performance infrastructure, and the complex signal chains that make remote musical collaboration possible at professional quality. |
| Alex “4D” Gollner | Post-Production Expert |
Known as the “Motion Master” — Gollner provides motion graphics templates, technical deep-dives on Apple Motion, and production resources that the community uses in their own work. A generous, prolific contributor to the ecosystem.
Apple Motion |
| George Whittam | Audio Engineer | A professional voiceover studio consultant who helps tune the panel’s remote audio — diagnosing room acoustics, microphone placement, and signal chain issues so that every panelist sounds their best on air. |
| Lois S. & Bill Davis | Regular Panelists | Act as “Readers” — the voice of the audience. They read questions submitted through Mukana to the panel, ensuring that the community’s curiosity drives the conversation and no question goes unheard. |
OfficeHours.global operates on a radical principle: the best way to learn production is to do production. Every role on the crew — from Technical Director to Question Manager — is open to community members who are willing to show up and learn.
The official training ground for aspiring crew members. In the Test Lab, anyone can learn to operate as a TD, Graphics Operator, Question Manager, or Panel Liaison — in a lower-stakes environment designed for experimentation and growth.
Much of the daily coordination, planning, and spontaneous problem-solving happens in the OfficeHours Discord server. Mukana powers the Q&A on-air; Discord keeps the community connected off-air, with channels for every aspect of the production.
The unrecorded post-show that follows every broadcast — a candid, informal space where crew and panelists debrief the day’s production, troubleshoot technical issues, and have the conversations that don’t make it to air. After Hours is where a great deal of the real learning happens.
The core philosophy: At OfficeHours.global, watching the show and running the show are not separate activities. The community is the crew. The audience is the talent. The questions are the editorial. Every person who shows up — whether asking a question through Mukana, pulling focus on the switcher as TD, or simply watching and learning — is a contributor to something that could not exist without all of them.